#Final fantasy 8 cards archive
Flashbacks mix with dream sequences and character betrayals to provide more plot twists than the entire archive of Tales Of The Unexpected. It starts off as wet as a puddle, with too much slop and sentiment, but you just know it's going to improve. Square must have commandeered every single workstation in Japan and had them running 24x7 for a couple of years to end up with as much quality footage as they have here. It doesn't affect the quality of the game itself, but it's lazy programming and completely at odds with the cut-scenes that are by far the best we've seen on the PC, ever. The peculiar control system is still present and correct, and the dialogue boxes look like they've been ported across from the SNES. It's still blatantly obvious that Final Fantasy VIII has originated from a console and anyone who says otherwise is talking from the wrong end. If you're looking for a radical overhaul, you won't find it here. The fact that your GFs can take damage instead of you, when their summon-bar is charging down, adds another tactical element to the fights. The process goes as follows: obtain a Guardian Force and you get the option to Junction various abilities such as Magic, Draw (used to obtain magic spells from either a Draw Point or an enemy in battle), Item and GF (summon the beastie itself).Īs you move through the game you're given access to more powerful magic, and as well as the characters levelling-up, your GFs do as well, learning new abilities in the process and improving their hit point tally (for they can suffer the humiliating KO as well). It took us about an hour of solid head scratching before we realised that there wasn't actually anything to it. Squaresoft has tried to make this seem as complicated as possible, and if you can get a solid handle on the concept by sitting through the on-screen tutorials, then you're better men than us. Watford JunctionĪlso, there's a new Junction system that provides access to magic and the extremely powerful Guardian Forces. As well as providing 640x480 visuals, the graphics are more conventional and Western in style and there's a distinct lack of cutesy surreal Japanese-ness, which is going to be good news for some (us included) and a source of distinct discomfort for other, may we say younger, players.
#Final fantasy 8 cards Pc
And, in those 50 hours you can expect to be gobsmacked by the visuals (which have been sharpened up for the PC release this time round), gripped by the amazing storyline, and left cold by the feeling that you're not actually having to do a great deal to progress.Ī few things have changed since the last outing. Unless you're particularly good or especially bad at these games, you can expect to complete it in about 50 hours. Time is of the essence, because although the Adamantoise cannot attack while its legs are disabled, it will eventually stand back up.In a lot of respects the game is exactly the same as Final Fantasy VII.
Deprotect and Deshell are obviously important, but don't neglect Imperil to give your Ravagers a fair shot at dealing significant damage.
All of the Adamantoise's resistances are lowered to Halved, its Chain Resistance drops to 30, and it becomes vulnerable to everything except Poison, Pain, and Fog when its legs have been disabled.
You can use this trick to give yourself a major advantage early in the fight, but it will be difficult to finish off the Adamantoise before it stands back up. This can be done with standard Attacks, but performing any Summon will also immediately disable both legs. In order to defeat the Adamantoise, you will have to disable its legs. Both of these are Earth-elemental attacks, so your best bet to survive against them is to stock up on upgraded Clay, Siltstone, or Gaian Rings. The Adamantoise has two main attacks, a physically-damaging stomp and a Quake spell.